In visual/physical art & performances I'm interested in æsthetics of inorganic and ecclesiastical art, particularly focusing on interactive, immersive and emergent systems.
Hermetechnics is part-artistic research, part-fake tech startup and part-absolute pisstake. Borrowing the term "technics" from Lewis Mumford's 1934 book Technics and Civilization, I am exploring the role of occultism, personal magic and spirituality at large in a society driven by algorithms.
When humanity will have invented general AI, and kicked back on a particularly comfortable sofa, they will have started to ponder the future. And what better way to tell the future than referring to the wisdom of the ancients - the old ones who have for millenia taught us the ways of Hermes Trismegistus, the secret permutations of the Qabalah, and the occult science of planets and precious metals. They told us about the telluric currents, and the Serpent which consumed itself. They built markers and gave us clues so hard to miss, and yet we walk across them on our strolls around Warwickshire almost every bank holiday.
We have embarked on a quest to retrieve this ancient knowledge from the Cloud itself. With plentiful VC funding and the correct attitude, We will be able to disrupt the esoteric market using new techniques of divination.
The first work under this project is a Google Chrome extension which modifies the YouTube homepage using machine learning, generating Tarot cards from the user's recommended videos. Much like the cartomancer trains their intuition to assess the querent's past, present and future, Google's pervasive data mining results in unprecedented powers of prediction the user's condition. The visual language of YouTube video thumbnails is a symbolic guide in a new form of divination.
Yet Silicon Valley tech charlatans do not suffer from the same marginalisation and stigmatisation as Romani cartomancers through European history. This work is a critical look at how the algorithmic society succumbs to the same phenomena it so fervently rejected as irrational.
Slices of the Ocean 
Four images generated by overdriving a water simulation algorithm. The simulated surface is molded and sliced, freezing its momentary state forever - like a Shroud of Turin with the algorithmic face of Poseidon imprinted on a fine cloth.
A series of small 3D-printed algorithmic sculptures: Using various techniques borrowed from machine learning and geometry, I'm looking for ways to embed the idea of relics and spiritual symbols in the chaotic textures of generative art. The title refers to Christian relics and artworks which were considered to be "not made by human hands". ⌀ approx. 21cm — PLA, epoxy coating, chrome
Alluvial Sharawadji 
“Alluvial Sharawadji” is a crowdsourced interactive artwork/workshop by Tim Cowlishaw and Jakub Fiala for Eufónic festival 2018 combining collaborative field recording with low-cost, ubiquitous web technologies to communicate the experience of a local sound environment to audiences who are distant in both time and space.
Made By Machine: When AI met the Archive (BBC) 
Research, prototyping and software for this experimental TV documentary produced at BBC Research & Development in collaboration with BBC Four. Broadcast on BBC Four in September 2018.
We used several machine learning techniques including Densecap, word2vec and LSTM networks to analyse BBC archive material and built a “generative editor” system which produced sequences of clips traversing the various feature spaces.
Delaunay Symbolism 
This generative 3D series is a homage to several great bearers of the surname Delaunay — Sonia, who cofounded the Orphist art movement with her husband; and Boris, who invented Delaunay triangulation, widely used in computer graphics.
In this series, I applied Delaunay triangulation to random vertex fields and spherical meshes, often exploiting the floating point errors to create complexity. I was inspired by Buddhist symbolism – abstract shapes such as the Gankyil or the dharmachakra. By replacing the faces of the mesh with spheres or tori, complex shapes arise reminiscent of baroque architecture. Blender Cycles, Sverchok3D plugin
Sphere Studies 
A series of algorithmically produced 3D models exploring the symbolic and generative properties of spherical forms. Each model is the product of vector multiplication of two basic sphere meshes under various transformations and conditions. Blender Cycles, Sverchok3D plugin
Meditations on Future Radiators 
A series of algorithmically produced 3D experiments with vector multiplication of high- and low-polygon shapes, with elements of stochasticity. By applying mesh modifiers the hidden internal complexity of the result is exposed, allowing digital light to interact with the surface details. The overall shape of the models is not always apparent: their three-dimensional essence is ultimately projected onto a distorting two-dimensional plane. Blender Cycles, Sverchok3D plugin
'Climatotherapy' Alexa skill 
Together with Henry Cooke and Tim Cowlishaw of BBC R&D we developed an experimental Alexa skill for Nozomu Matsumoto and Nile Koetting's installation 'Climatotherapy', exhibited as part of Somerset House ASSEMBLY in November 2018.
Ex Caelis Oblata 
Final dissertation work for the BMus in Music Computing at Goldsmiths. Available in PDF at academia.edu. Installation piece built on research in sculptural encoding of music, exploring the human experiences of mystery, awe and religious reverence and focusing on the concepts of meaning in relics and cultural artefacts, aesthetics of monolithic art.
The Artist's Rite 
Spin-off performance work based on the aesthetics and technology of Ex Caelis Oblata. In this performance, the artist gradually destroys a precious sculpture of their own making. Presented at PureGold Festival 2015. Max/MSP, Jitter, openFrameworks, Nintendo Wii, web camera, laser module, piezo microphone, modroc, cleaver, tape.
Light Experiments 
A series of visual experiments with wire mesh and laser light, collaboration with Jasmin Michalcakova.