In visual/physical art & performances I'm interested in æsthetics of inorganic and ecclesiastical art, particularly focusing on interactive, immersive and emergent systems.
Alluvial Sharawadji 
“Alluvial Sharawadji” is a crowdsourced interactive artwork/workshop by Tim Cowlishaw and Jakub Fiala for Eufónic festival 2018 combining collaborative field recording with low-cost, ubiquitous web technologies to communicate the experience of a local sound environment to audiences who are distant in both time and space.
Made By Machine: When AI met the Archive (BBC) 
Research, prototyping and software for this experimental TV documentary produced at BBC Research & Development in collaboration with BBC Four. Broadcast on BBC Four in September 2018.
We used several machine learning techniques including Densecap, word2vec and LSTM networks to analyse BBC archive material and built a “generative editor” system which produced sequences of clips traversing the various feature spaces.
Delaunay Symbolism 
This generative 3D series is a homage to several great bearers of the surname Delaunay — Sonia, who cofounded the Orphist art movement with her husband; and Boris, who invented Delaunay triangulation, widely used in computer graphics.
In this series, I applied Delaunay triangulation to random vertex fields and spherical meshes, often exploiting the floating point errors to create complexity. I was inspired by Buddhist symbolism – abstract shapes such as the Gankyil or the dharmachakra. By replacing the faces of the mesh with spheres or tori, complex shapes arise reminiscent of baroque architecture. Blender Cycles, Sverchok3D plugin
Sphere Studies 
A series of algorithmically produced 3D models exploring the symbolic and generative properties of spherical forms. Each model is the product of vector multiplication of two basic sphere meshes under various transformations and conditions. Blender Cycles, Sverchok3D plugin
Meditations on Future Radiators 
A series of algorithmically produced 3D experiments with vector multiplication of high- and low-polygon shapes, with elements of stochasticity. By applying mesh modifiers the hidden internal complexity of the result is exposed, allowing digital light to interact with the surface details. The overall shape of the models is not always apparent: their three-dimensional essence is ultimately projected onto a distorting two-dimensional plane. Blender Cycles, Sverchok3D plugin
Ex Caelis Oblata 
Final dissertation work for the BMus in Music Computing at Goldsmiths. Available in PDF at academia.edu. Installation piece built on research in sculptural encoding of music, exploring the human experiences of mystery, awe and religious reverence and focusing on the concepts of meaning in relics and cultural artefacts, aesthetics of monolithic art.
The Artist's Rite 
Spin-off performance work based on the aesthetics and technology of Ex Caelis Oblata. In this performance, the artist gradually destroys a precious sculpture of their own making. Presented at PureGold Festival 2015. Max/MSP, Jitter, openFrameworks, Nintendo Wii, web camera, laser module, piezo microphone, modroc, cleaver, tape.
Light Experiments 
A series of visual experiments with wire mesh and laser light, collaboration with Jasmin Michalcakova.